Yveltalk with Jordan Palmer: Analysing the Yveltal / Garbodor Pokémon TCG deck


London is known for its beef-eaters, but it was all about the bacon-bird at the European International Championships. The Yveltal/ Garbodor deck featured 11 times in the Top 32, 5 times in the Top 8, and made up every deck in the Top 4. The December event was neither the beginning nor will it be the end of this deck’s viable tournament life.

I sat down with 4-time World Championship competitor and Australia’s reigning National Champion in the Masters Division, Jordan Palmer. We discussed the factors that have led to the enduring success of Yveltal/ Garbodor, its current place in the meta, considerations for deck building, the intricacies of the mirror match, and what the future will look like for this deck.


Why is Yveltal EX such a “playable” card?

Ellis: When Yveltal EX was first printed in the XY set in 2014, I remember people calling it a “worse Mewtwo EX”- referring to the Mewtwo EX from Next Destinies, it was a natural comparison to make. Mewtwo has X  Ball, Yveltal has Evil Ball, both attacks operate in the same way. However, the need for that coloured energy seemed to be cause for concern for many people. And yet, Yveltal has been at the core of a top tier deck since its release. What makes Yveltal EX such a “playable” card? And what has led to its enduring success?

Jordan: I’d attribute Yveltal EX’s success to its fast and aggressive nature, as well as the ability to keep a conservative board thanks to Y Cyclone. Isolated, it is a strong card. However, it has only been viable due to having a number of support cards across formats.

In past formats, Yveltal EX had strong support from cards such as Darkrai EX and Dark Patch. Now, it has the support of a different but potentially more potent nature in cards such as Fright Night Yveltal, Fighting Fury Belt, and Max Elixir. 

Fright Night Yveltal allows players to shut off tools in play, at will. This is a luxury that few other decks have. This gives Yveltal a very favourable match-up against mega Pokémon, which have been prevalent in the current format. Fighting Fury Belt gives Yveltal the extra HP it needs to endure hits that it otherwise would not be able to take- that extra 40HP is relevant against many of the top tier decks. Yveltal EX’s set-up can be fast when paired with Max Elixir, whilst being able to 1-2 shot any Pokémon in the game. This, combined with the snipe damage we get with Fright Night Yveltal’s Black Spear, on top of Garbodor being able to shut off abilities means that the Yveltal / Garbodor deck has at worst a 50-50 match-up with most other decks.

Importantly, it also needs very few cards or combinations to pull off big attacks.

What do the current Yveltal / Garbodor deck lists look like?

Ellis: Needing only a few cards to execute Yveltal’s core strategy means there is room in the deck for techs, and it allows slightly different approaches to deck building. At the European International Championships, we saw some variation in the way the Top 8 Yveltal decks were built. For example, Tord Reklev (Norway) included a Yveltal Break and the O-Wing Yveltal, while Yee Wei Chun (Malaysia) included a promo Darkrai. What did you make of the variety of Yveltal / Garbodor lists in the Top 8 at the European Championships? How were they different and why?

Jordan: At the European International Championships, there were a variety of different Yveltal lists that saw success. The list piloted by Philip Schulz was probably the most interesting to me.


He decided to play 4 copies of Yveltal EX as his only attackers, meaning he opted to play no Fright Night Yveltal. This does make sense as there are many match-ups where Fright Night is either not needed or in some cases hindering. Decks like Greninja, Rainbow Force and other Yveltal decks are a few examples where just using 4 Yveltal EX is usually more efficient than using Fright Night. However, the lack of Fright Night really limits this deck’s options and greatly hinders some of its other match-ups. For example, against Mega Pokémon such as Gardevoir and Mewtwo. It can also be very useful against decks like Volcanion. I think Philip intended to go for a more linear strategy with his list. It means he has a very strong and consistent game against the decks for which he has prepared. Looking at the metagame of Day 2, it seems like this was a good call. You will notice that some of the tech cards Philip decided to run were not match-up based at all, such as Ace Trainer and Town Map. These are useful cards no matter what deck you are facing. An early Ace Trainer plus Garbodor can be enough to win any game, and Town Map allows for more aggressive plays as you can control the cards you receive for each knockout. It is very clear that the inclusion of these cards which can be used in any game; as opposed to cards like Enhanced Hammer which are match-up based, were a big factor in Philip’s consistent list and his amazing run at the event.


Another interesting list was from Tord Reklev, who ran a very consistent trainer line but experimented with the Pokémon line. Like Philip, Tord played the Jirachi promo, but he also used the Oblivion Wing Yveltal and Yveltal Break. This is unlike any other Yveltal list that topped. Yveltal Break acts as a decent Jolteon EX counter, being able to deal damage under Flash Ray lock. However, the HP buff is probably the main highlight of this card. It makes it very difficult for some popular decks to take a knockout, consider the mirror match or Volcanion. Its attack is very costly and situational, but if used correctly it can change the outcome of a game completely. As for Oblivion Wing Yveltal, this card is primarily used to help improve your own board position with a bit of chip damage and energy acceleration. These different attacking options allowed for Tord to adapt to many different scenarios while still running a very consistent list.


The other three decks in the top 8; piloted by Michael Pramawat, Jacob Lesage and Yee Wei Chun, were all much simpler builds. They were all 3 or fewer cards different to the list that I played at the event (Note: Jordan placed 19th). Some of the differences between their lists include that Jacob only played 2 N and both Yee Wei and Michael cut down on Trainer’s Mail. Michael chose not to run them at all. These minor sacrifices in consistency allowed them all to play a few different tech cards in their lists. We saw Jacob and Michael playing the Team Flare Grunt as well as some other tech supporters like Olympia or Pokémon Centre Lady. These tech supporters, especially on Michael’s list, gave him a strong mirror match. Yee Wei also played the Pokémon Centre Lady, but Michael was the only one to play both mirror based tech supporters, which likely helped him claim victory in the end. Other cards we saw differ in these lists were Super Rod, Escape Rope and Darkrai promo. Super Rod and Escape Rope are fairly standard cards which just help your games run smoother if you’re in some tight spots resource wise, but the Darkrai promo card was a very interesting card to see play. It acts as a solid non-EX attacker, but mainly is used to break the lock from Jolteon EX. This is a unique idea and has a lot of potential to swing games, but due to the high attack cost, this Darkrai is a risky Pokémon to invest energy into.

Ellis: So there are many options – it’s really all about your own playstyle and your call on the metagame. I think it’s also worth pointing out that even with the best list, just like with any other deck, players can get unlucky. At the recent European Championships, John P (Australia) was dunked 5 times when using a 60 card mirror list to the one that Brent T (Australia) earned 20th place with.

Are Super Rod and Delinquent considered to be staples of Yveltal / Gabodor? 

Ellis: At the European Championships, a lot of discussions seemed to be generated whenever a player on stream revealed a Super Rod or a Delinquent in their Yveltal / Garbodor deck. This is interesting because most players would consider Super Rod to be a staple trainer card / one-off in every deck, and yet there was so much debate about whether the Yveltal / Garbodor deck should include one. Some players argued that the deck space that Super Rod occupied, would be better spent on an additional Dark Energy, so as to maximise early game Max Elixirs. What are your thoughts?

Jordan: Yes! There was much debate about whether Super Rod should be included in Yveltal / Garbodor, and why. I personally decided to cut Super Rod from my list the night before the event for a few reasons. Firstly, all the Pokémon I ran were at such high counts, that I would typically not need to recover Pokémon throughout the game. I was also playing the standard count of 9 Dark Energy, which I believe is enough to last an entire game unless something crazy happens. The decision to cut Super Rod was one I regretted by the end of the weekend- especially after my final round loss to Houndoom Raticate.

Here are some of the advantages to playing Super Rod. It allows you to play more aggressively, as discarding resources such as Pokémon and energy becomes much less important. It drastically increases the likelihood of mid to late game Max Elixirs triggering. It helps prevent decking out in long and grindy games. This point is less relevant than the others, but it allows you to get away with thinning Pokémon and energy lines if you need to make room for other cards. Lists which play 4 Max Elixir, Super Rod and at least 9 basic Dark Energy will usually have the edge in hitting consistent Elixirs. Those are the pros and cons of playing Super Rod, I am of the opinion that Yveltal works fine either with or without the card, so it pretty much comes down to player preference.

Another card which saw a lot of play in London Yveltal lists was Delinquent. Delinquent is undeniably one of the strongest supporters in the game. Similar to N, Delinquent can win games on its own if timed correctly. Delinquent is a card that has a lot of power even if it is not played during a game. The presence of Delinquent can alter the way your opponent has to play and can sometimes trick them into making inefficient plays. If you are able to Delinquent your opponent’s hand down to 0, you can sometimes steal games you had no business winning. Other than destroying your opponent’s entire hand, this card also has many other important uses. The deck Delinquent has the most impact against is Rainbow Force. It is a deck that relies on very large cards combos, and its stadium just happens to be one of the most important pieces. Not only does Delinquent discard the stadium in play, making it much easier to win the stadium war, but it will often force your opponent to discard important resources from their hand. Delinquent is also very useful for countering Parallel City.  By discarding your opponent’s Parallel City, you can then play your own in the direction of your choice. For all these reasons, Delinquent is worth playing in any Yveltal / Garbodor deck.

How to approach the Mirror Match

Ellis: So we know that Yveltal / Garbodor decks are a mainstay of current Pokémon tournaments, and so a Yveltal / Garbodor player should expect to play a mirror match at some point. You have mentioned some tech cards that are useful for the Yveltal mirror match- Pokémon Centre Lady, Team Flare Grunt, Enhanced Hammer etc- but how should players actually play the mirror match? What considerations need to be made in terms of resource conservation, the order of operations, energy attachments, choice of attackers etc?

Jordan: The Yveltal mirror is considered by many the most skill based match-up in the format right now and for good reason, with all the in-game decisions that need to be made and tech cards to worry about there are too many factors to possibly cover them all, but here are some important factors for winning a mirror.

When fast decks like Yveltal go up against each other, aggression is a very important factor. For Yveltal decks, successful aggression is usually based on its Max Elixir success rate. It is very important that you play your cards in the correct order to maximise your chances of hitting your Max Elixir.

Once both players have attackers ready to go, it’s time to start the prize trade. Yveltal wars typically involve players taking turns at 2 shotting each other’s Yveltal EX with a combination of Evil Ball and Y Cyclone attacks, but this is where the match-up starts to get interesting. Knowing when to use Y Cyclone and when to use Evil Ball. Y Cyclone deals a maximum of 100 damage and moves an energy to the bench, this not only allows you to chain attacking Yveltal EX’s but also reduces the damage output of your opponent’s Evil Ball. Unfortunately, the 100-damage max of Y Cyclone means you will be forced to use Evil Ball at least once to get the 2 hit KO assuming your opponent has a Fighting Fury Belt attached. Using Evil Ball allows you to deal more damage, and will typically allow you go get the 2 shot more easily, but also puts you at risk of taking more damage. Setting up for these two shots while maintaining decent board position is the key to winning this match-up, and whichever player finds the right balance between Evil Ball and Y Cyclone should have the advantage. Some factors you should use to help make this decision include how much energy your opponent’s Yveltal have, how much HP both Yveltal have remaining, how much energy you have ready to go on the bench, and what your opponent’s max damage output will likely be.

This prize trade becomes a lot more interesting when tech cards are brought into the equation. Enhanced Hammer is very good for setting your opponent behind in energy attachments and damage output. However, the two cards I want to focus on are Pokémon Centre Lady and Team Flare Grunt. When trading two shots with your opponent, you will often Y Cyclone the Double Colourless Energy (DCE) to the bench leaving only a Dark Energy on the active. This is when a Team Flare Grunt can change the momentum of the game. Removing your opponent’s last energy on their active is a big deal, as it makes it very awkward for them to attack the following turn. They will either be forced to use a lot of resources in an attempt to pull off an attack or will simply miss a turn and fall too far behind in damage. The reusability of Flare Grunt thanks to VS Seeker makes this tactic even scarier as it could happen at any point in the game. The best way to counter this strategy is to play either Escape Rope, Switch, or Olympia so you can keep up the pressure by switching into the Yveltal that you just moved energy to.

Pokémon Centre Lady is the other card that can have a massive impact in the Yveltal mirror. The main purpose of this card is to turn your opponent’s 2 shot into a 3 shot, therefore putting you one turn ahead. 100-110 is a common damage output in the mirror, with either Y Cyclone or a 4-energy combined Evil Ball. By reducing that damage down to 40-50 with a Pokémon Centre Lady, it is almost impossible for that Yveltal to be knocked out on the following turn. So your opponent will be unable to take the KO and you will take the lead, or your opponent will invest a large amount of energy into the active Pokémon in order to achieve the KO, allowing you the opportunity to return with an OHKO.

This exact scenario happened in one of my games at the European International Championship, where my opponent attached a 6th energy to their Yveltal to counteract the Pokémon Centre Lady heal. I was then able to simply attach a single Dark Energy to my benched Yveltal EX with a DCE and Fighting Fury Belt, and I hit back for 210 ending the game. The best way to deal with your opponent’s Pokémon Centre Lady is to counter with your own, forcing 3 shot for 3 shot. Just like Team Flare Grunt, you can trigger this tech multiple times per game using VS Seeker.

The final factor I would like to discuss is Fright Night Yveltal’s role in the mirror. Typically Fright Night Yveltal is considered to be an inefficient use of energy in the mirror because of how easily it is knocked out by Yveltal EX. Keeping energy in play is very important in the mirror, so losing a Dark Energy and a DCE to your opponent’s Evil Ball with just a Dark Energy and a DCE is very underwhelming. The damage is surprisingly not that great either, a Pitch Black Spear brings a Yveltal EX down to 150 HP remaining with Fighting Fury Belt (assuming Fright Night gets knocked out). This means you still need 6 energy combined to finish off a Yveltal EX damaged by a Spear.

There are situations where Pitch Black Spear can completely swing the momentum of a game. This happens when you are able to survive long enough to pull off 2 Spears. Two Spears allows you to deal a total of 240 damage across the board, which makes the prize trade super favourable for you, especially since using Fright Night as an attacker puts your opponent on an odd prize exchange. There are a few techniques you can try to use to get off 2 Spears. The first is using Fright Night to stall by trapping a Pokémon in the active, early on. If your opponent begins poorly, you can Lysandre something up. It is very difficult for your opponent to achieve a KO while finding a way out of the active. Another strategy is simply using energy denial to prevent your opponent from attacking. If you were able to pull off a turn one Pitch Black Spear as well as discard your opponent’s only energy in play, you would be in a dominant position for the whole game.

Finally, if you are able to get Garbodor into play, it gives you the option of attaching a Fighting Fury Belt to the Fright Night Yveltal. This puts you in a very strong position because your opponent needs 4 energy and a Fighting Fury Belt on a Yveltal EX to take the OHKO. This means that either you get two Pitch Black Spears off or your opponent invests lots of energy into their active just to take 1 prize, making it easier for you to get the return KO. Yveltal Break also helps achieve this goal as it gives you extra HP without needing Garbodor and a Fighting Fury Belt.

Ellis: It’s interesting that mirrors are usually considered a dull affair. If you consider the Blastoise (Boundaries crossed), and Night March mirrors, you can understand why people have this attitude- unless someone whiffs off a Sycamore, it’s fairly autopilot in terms of where to attach and what to set up, who is going to win etc. However, the Yveltal mirror seems to be very skill based and potentially captivating. As you mentioned, knowing when to Y Cyclone instead of Evil Ball, is so important! And then you have to consider which energy to move and where to move it to. There are also decisions about when to attack with Fright Night Yveltal, when or even if you should set up Garbodor, and when or even if you should play Parallel City (a lesson that Jay Lesage learnt on stream, unfortunately).

How Yveltal/ Gabodor matches up to other Top Tier Decks?

Ellis: Let’s talk briefly about Yveltal’s match-ups with other current meta decks?


Rainbow Force (Xerneas) – Slightly Favourable: On paper, Rainbow Force seems like a very tough match-up for Yveltal due to the non-EX prize trade and the dark resistance on Xerneas. However, Rainbow Force players need a very large number of cards to pull off their combo, meaning Yveltal has the upper hand consistency wise. Add Parallel City and Garbodor to the equation and Xerneas has a lot of trouble chaining knockouts or even attackers. Yveltal is typically able to take an OHKO on a Xerneas quite easily due to Xerneas’ high energy cost. Yveltal has just the right balance of power, speed and disruption to take this match-up down, assuming nothing crazy happens.

Volcanion – Favourable: Yveltal has a lot going for it in this match-up, but the main factor is probably Garbodor. Thanks to Garbodor, Yveltal is able to comfortably trade two-shots with this deck, and in a game where you are trading two-shots, you do not want to be playing against a deck which can start doing massive damage right away while also conserving its energy. Volcanion players can try to take out the Garbodor early as it allows them to take OHKO’s in return, but Fright Night Yveltal is also a strong attacker in this match-up. Volcanion EX has a massive 3 retreat cost, making it quite difficult to get out the active, especially with Fright Night blocking Float Stones. This strategy is less effective now that Volcanion lists typically play more ways to get out of the active, but it is still a nice backup strategy that Yveltal possesses to further show its dominance in this match-up.

Greninja – Slightly Favourable: This match-up is quite similar to Volcanion, but plays out a little slower. Once again, Garbodor is the main player here as it can massively reduce Greninja’s damage output. What makes this match-up a bit harder is that Greninja are quite difficult to KO with 170 HP and typically 0 energy attached. Yveltal’s speed and aggression are what really shines here, as it allows you to get a nice prize and damage lead in the game, while Garbodor locks them down late game. Tech cards are quite relevant in this match-up, with cards like Max Potion or Enhanced Hammer being able to slow down the Yveltal players, and cards like Pokémon Centre Lady being able to slow down Greninja.

Mega Gardevoir (Despair Ray) – Even: It is debatable as to which deck is favourable, but it is very comparable to the Rainbow Force match-up. Yveltal is faster and more consistent than Mega Gardevoir but also has the added bonus of being able to slow down the Gardevoir deck with Fright Night Yveltal. Once the decks start trading blows, Yveltal uses Parallel City and Garbodor to slow down the Gardevoir player. Gardevoir has more bulk and consistency than Xerneas, but less damage output and a worse prize trade. The defining factor of this match is how much the Yveltal player can disrupt Gardevoir both early and late game in order to push through with consistent attacks for the win.

Lightning Focused Decks (Raikou/Jolteon/Zebstrika) – Very Unfavourable: Every deck has its flaws and Yveltal is no exception. Lightning based decks have a very positive match-up with Yveltal due to all Yveltal’s attackers being weak to lightning and the deck having no real way to counter it. The combination of non-EX attackers, outputs which can OHKO even your Fighting Fury Belted EXs, or Jolteon EX dealing double damage while being immune to return attacks, make these archetypes nearly unbeatable. Fortunately, there is a small selection of decent lightning-types. Zebstrika and Raikou have quite limited outputs if they aren’t hitting for weakness, and Jolteon EX is inefficient against any deck running evolution attackers. This results in these archetypes being less popular than other decks and gives Yveltal some breathing room going into large events. While these match-ups seem un-winnable, there are some options to beat it, including some interesting tech options.

How to deal with Yveltal’s weaker match-ups?

Ellis: So it’s not all sunshine and happiness for Yveltal/ Garbodor. What can players do to swing unfavourable match-ups?

Jordan: Yveltal’s biggest problem is having to deal with the Yveltal hate decks, but there are some cards you can play to try and swing the match-up in your favour.

Firstly, there is Weakness Policy. This card is simply able to remove Yveltal’s biggest flaw, its weakness. While this is the simplest way to deal with lightning attackers, it does require a combination of cards. You do not want to play this card unless you are running a solid line of Garbodor, probably 2-2 as the minimum. The reason for this is that Zebstrika’s Zap Zone ability would allow Zebstrika to ignore the effect of Weakness Policy, and deal double damage anyway. Garbodor can remove this ability and keep Zebstrika at a balanced 110 damage. Unfortunately, being unable to attach 2 tools you will not be able to increase your HP, so cards like Pokémon Centre Lady will not help force a 3 shot.

Another option is to play an alternate attacker. Mew is the most versatile, as you can use it for free retreat and to copy the attacks of your other Pokémon. Though Mew is easily OHKO’d, it only gives up one prize. One option that I like much more than Mew is Darkrai EX. This card acts as a decent wall against lightning decks. Cards like Zebstrika will have a very hard time taking this card down, and with Max Elixir, Darkrai can deal a solid amount of damage early if needed. Darkrai also serves as a one energy attacker being able to attack with just a DCE, but this is not recommended as the damage output will likely be quite low. Its second attack, Dark Head can deal a solid 90 damage with a Fighting Fury Belt attached, which is enough to deal with some pesky non-EX attackers such as Raichu or Vespiquen.

There is also the non-EX Darkrai Promo card which acts quite nicely as a Jolteon EX counter. With a 75% chance to keep your opponent asleep, you are quite likely able to break the Flash Ray lock and then attack the Jolteon on the following turn. It also acts as an attacker with a different weakness, but is less effective than Darkrai EX due to the capped damage and less HP. Yveltal Break can also be used to damage Jolteon EX, but is less effective as it is still weak to lightning and falls to a single Flash Ray from a Fighting Fury Belted Jolteon.

Other ways to break the Flash Ray lock include running multiple copies of Escape Rope in an attempt to Escape Rope – Lysandre to deal damage for one turn. Using hammers to discard energy to prevent them attacking for a turn, Team Flare Grunt and Enhanced Hammer are the most common method for achieving this goal, but Crushing Hammer is also another option as it can help deal with a triple basic energy Jolteon EX or to slow down their set-up on the bench.

Finally, I would like to mention Energy Keeper Carbink as a possible tech to deal with the Houndoom match-up. This isn’t quite as bad as the other match-ups, but can be difficult if you’re not prepared for it. Carbink essentially gives you an auto-win against the Houndoom Mill decks, and can also be clutch in the mirror match if your opponent is playing cards like Team Flare Grunt. It is probably not worth playing unless you’re in a Houndoom meta, but the deck is slowly rising in popularity and if you’re expecting to see a few of them, it’s certainly useful to have a single card that can give you an auto-win.

The “post-Sun and Moon” future for Yveltal / Garbodor

Ellis: What does the future look like for Yveltal EX? Which new cards can Yveltal EX take advantage of from the Sun and Moon expansion?

Jordan: Yveltal EX will likely be getting some new partners to work with, the first one being Umbreon GX. Umbreon GX is a 200 HP Stage 1 with some pretty strong attacks. Most notably it has an attack identical to the old Darkrai EX’s Night Spear attack but for a cheaper cost at Dark Double Colourless. This attack has aged very well in the TCG, and Umbreon is going to act as a very strong Jolteon EX counter as well as dealing very easily with cards like Zebstrika. The main issue with it is that it is a stage 1, making it a little slower, but with the help of Eevee’s ability you can search and evolve your Eevee into Umbreon as soon as you attach a Dark Energy. Umbreon’s GX attack is also quite powerful as it allows you to discard any 2 energy from your opponent’s field in any way you like. If timed correctly, this attack can devastate your opponent’s set up or deplete them of resources. I can see this attack working at its prime in combination with a Team Flare Grunt, a late game N, or even the new Team Skull Grunt from Sun and Moon.

Another potential partner is Tauros GX. If you don’t like the idea of running a stage 1 attacker, Tauros GX might be a better option. Yveltal has been lacking a good DCE attacker to splash into the deck to cover weaknesses and Tauros GX does this well. It has 3 decent attacks, which can all be paid for with the same energy cost, making it a surprisingly versatile card. It has an attack similar to the outrage attack from the classic Zekrom, Reshiram and Kyurem cards or can just hit for a flat 60 damage if you are yet to take a hit. Its GX attack offers a once per game OHKO on any Pokémon if it has taken enough damage. I can see this attack being used best with the Ninja Boy supporter card. Ninja Boy keeps the damage of the Pokémon you are switching with so you can use Ninja Boy to put Tauros GX into play with damage already on it, allowing for a surprise OHKO that is near impossible for your opponent to prepare for.

The final card I would like to discuss is Professor Kukui. This card is an improved version of the card Giovanni’s Scheme, which can be used to increase your damage output, allowing for Yveltal EX to attack for even more damage. I know from experience that Giovanni is a strong card in Yveltal, having played it in both my National and World Championship lists. Giovanni hasn’t been seeing much play in Yveltal decks recently but perhaps the added bonus offered by Professor Kukui, will give it the push it needs to make its way into lists. With all the different deck archetypes that Sun and Moon might be providing, you never know when that extra 20 damage will come in handy, and the light draw power of 2 cards is a welcomed addition for sure.

Overall, the Sun and Moon set gives Yveltal some new tricks to play with and very few new cards seem like they will threaten Yveltal’s reign in the standard format. It is worth noting that Pitch Black Spear is not able to deal bench damage to GXs like it can against EXs. If GX cards play a huge role in the upcoming metagame, it is likely Fright Night will see reduced play in Yveltal lists if it is not cut completely. Only time will tell how the Sun and Moon set will affect this mighty archetype but if the past few years have taught us anything, it’s that dark won’t be going away anytime soon.

Final Word: Thank you to Jordan Palmer for taking the time to sit down and answer my questions! (To be fair, he had nowhere to go… we were stuck on a train on the London Underground for most of this Q&A)

About Ellis Longhurst

Competitive Pokemon Trading Card game player since 2006. Competed for Australia at the 2015 World Championships, & the 2017 European International Championships. On-stream commentator and post-match interviewer at the 2016 Australian National Championships. Currently invested in supporting the growth of the Australian Pokemon TCG community. Current Video Game journalist for GameCloud Australia.
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