Metagame Check and Card Commentary
After a long wait, tournaments are starting up in Australia! Multiple City Championships have been announced and it seems like the TCG will be back in action. This article will likely be a replica of my past articles as it will be very short and sweet! I’m going to discuss the ever changing metagame and how it has developed through U.S Regoinals, and then I’m going to do some card commentary about 5 of my favourite cards from our upcoming X and Y expansion.
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Following trends in recent years, the City Championship season poses a variety of different decks which are viable in the current state of the game. Pokemon has really stepped up in their game design and since the errata or Pokemon Catcher, many non-EX based decks have been popping up and dominating events throughout the US, Canada and Europe. Now that the US is in the midst of their winter Regionals, results can show which decks out of the many diverse ones really stand out and can compete is a large tournament environment. Here is a compiled list of all the Regional results over the past two weekends in the US, and a mini discussion of the main decks that made it to the top 4 at each one. (credit goes to thetopcut.net)
Blastoise/Keldeo EX/Black Kyurem EX
Virizion EX/Genesect EX
Snorlax/Lugia EX (The Yeti)
The surprise deck of the format. Honestly, I was expecting this deck to rise up sometime, but I was very surprised to see it do well during this Regional season. Dylan Bryan was the man who took Dragonite to a top 4 finish at Virginia Regionals, but it was Ryan Sabelhaus who took a victory with it. Both lists were very different despite running a very similar core. Dylan went with a more complete control and teched deck for everything in the format. He ran Reuniclus, Garbodor, Dragonite, Mewtwo EX, Virizion EX, Cresselia EX and Champions Festival in his deck so that he can choose which way he wants his deck to set up depending on which matchup he is facing. Ryan, on the other hand, didn’t run Reuniclus, didn’t run Cresselia EX, didn’t run Virizion EX, and instead went with a less clunky version of the deck and ran Victini EX. The positive with Ryan’s deck is that it is more consistent on paper than Dylan’s deck as your setup against every matchup will be the same. However, Ryan’s deck doesn’t have anything to deal with Darkrai very well, while Dylan can manipulate the damage Darkrai EX does on the field with Reuniclus.
All in all, Dragonite is quite a dominant force this format, however, it is quite clunky and doesn’t always set up as fast or as well as you’d like the deck to.
As we are in the infant stage of testing the cards in the Pokemon X and Y set, I’d like to shed some light on what I think are the five best and most metagame-changing cards that will be released in the set.
I think the moment people read this card, they knew it was good. It is essentially a dark-type Mewtwo EX which can utilise Dark Patch, and to top it all off, it does 20 more damage. This card is an obvious inclusion to any Darkrai deck. The issue that Darkrai has is not having the ability to easily power up a hard-hitting and potentially one-shotting attack, but Yveltal EX introduces the ability to one-shot troublesome EX cards such as Keldeo EX, Genesect EX and Virizion EX, which would otherwise give Darkrai EX issues. For two energy you do 60 damage, with a Dark Claw or Muscle Band and LaserBank you do 110 for two energy, three more energy and you can one shot a fresh 170 HP EX in one hit without having energy attached to your opponents active. This card can also be splashed into random decks that play Rainbow Energy and can be used as a hard hitter.
In general, Yveltal EX is an excellent card.
I don’t really have to explain why this card is good either. It is a Magnezone Prime with Keldeo EX’s attack. Having the ability to draw until you have six cards in your hand can be game breaking. The best use for the card that I can think of is splashing it in Blastoise and Emboar in place of Electrode. Not only are you no longer susceptible to a late game N to one, but if you’re playing Emboar, it can retain its energy and act as a Keldeo EX, forcing your opponent to have a response to a one prize Pokemon.
I really dislike cards that make past cards obsolete. This is one of those instances. Muscle Band is a universal Dark Claw which will make Dark Claw completely obsolete in all dark-based decks. Nevertheless, Muscle Band will shake this format quite a bit. Having the ability to do 20 more damage for free on a Pokemon EX is insane. Just imagine Lugia EX only having the ability to one shot EX’s only after they have damage on them. Now with Muscle Band, Lugia can one shot a 170 HP Pokemon EX for three prizes with three Deoxys EX and a Muscle Band attached. It also serves as good math in general for most decks in the format. For example, Virizion EX with a Muscle Band attacked does 70 damage which knocks out Sableye without having to use a two card combo of Hypnotoxic Laser and Virbank City Gym.
Once again, this is one of those generally good cards.
I actually love this card a lot! As much as I hate playing against Gothitelle, I love to play it which is why I am extremely excited to see a much more consistent version of Gothitelle and Item Lock in general hit the format. The only issue I see with this card, is finding the best partner for it. You can run it with Accelgor, but it has an autoloss against Virizion EX and Slurpluff. You can run it with Palkia EX, but it isn’t as good since it isn’t a complete lock and against decks like Virizion, they can just red signal your bench and pick apart weaker things. Personally, I can see this card being more of just a tech in decks. It is a stage one which is easy to set up and you can sit behind it and set up while your opponent is locked out of most things they are able to do. Then, once you are completely set up, you can retreat the Trevenant and start attacking while your opponent is very far behind.
At the moment, this is the only way I see Trevenant being worth its weight, but there is no denying that it is an incredible card and it will definitely see lots of play come States and Regionals.
This card opens up a wide variety of new possibilities inaccessible to us previously. Now, you can run techs in your deck for specific matchups by playing Rainbow Energy which could turn a bad matchup to a 50/50. Furthermore, now decks that move energy such as Aromatisse and Hydreigon can run Rainbow and they don’t have to rely on Prism or BLEND energy which have their obvious drawbacks. Many more Pokemon can be splashed into these decks, and I wouldn’t be surprised if we see an old fashion Klinklang EX deck with a bunch of EX attackers this format with Aromatisse. There are countless possibilities with Rainbow Energy and I am looking forward to seeing how the format shifts and how players incoprporate Rainbow Energy into different decks.
Thanks for reading my article! Be sure to leave a comment and suggestions for what I can do next. Draw a Card will be starting back up very soon so please leave suggestions in the comments about what you guys want to see me analyse for Draw a Card.