NSW Pokémon VGC Tournament April GGs Town Hall: Winners Report



Hi, everyone! My name is Mustafa Ahmed-Aziz (most people call me Musty for short), and two weeks ago I took out the Good Games Town Hall Pokémon VGC Tournament in the Masters Division. Being my first VGC Tournament, I’d like to thank my friend, Wade, for helping me breed my team. We stayed up all night breeding and testing out our teams against each other a few days before the tournament; it was quite epic (imagine a Rocky-style training montage with two unfit guys playing video games)!

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In-Depth Team Analysis

Umbreon (Blacky) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature

  • Payback
  • Toxic
  • Curse
  • Moonlight

Umbreon without Foul Play is pretty terrible in VGC, and unfortunately Foul Play is a gen 5 tutor move. However, Umbreon is my favourite Pokémon, and I refuse to leave him out; so, I opted for the inferior Curse-Payback Umbreon. Sacrificing Protect for Toxic was probably a bad move, since I toxi-stalled nothing during the whole tournament. Ideally, Inner Focus would have been superior to Synchronise as an ability, but I wanted to use the shiny Umbreon I had spent countless hours trying to breed (curse you Masuda!).

Talonflame (birb) @ Life Orb
Ability: Gale Wings
EVs: 252 Spd / 252 Atk
Adamant Nature

  • Quick Guard
  • Protect
  • Brave Bird
  • Flare Blitz

This is a very standard Talonflame. My team was very Fighting-weak, so priority Brave Bird was a godsend. Quick Guard was great for stopping priority and locking down Prankster users. Flare Blitz was good for taking care of Steel-types, and was also used when the opponent predicted that I would go for a Quick Guard. I had to watch out for Rock Slide (and basically any STAB move from a strong attacker since this bird is fragile as all hell).

Kangaskhan (Oprah) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature

  • Sucker Punch
  • Facade
  • Power-Up Punch
  • Fake Out

I often led with Mega Kangaskhan. The ability to Fake Out a threat, and the amazing damage output combined with great speed and bulk, was too much to pass! I opted for Facade over Return, which caused burns to double my Attack power rather than halve it (also, I wasn’t sure whether I had max Happiness for Return to do its max damage).

Wigglytuff (Exodia) @ Assault Vest
Ability: Competitive
EVs: 236 SAtk / 4 HP / 12 SDef / 76 Spd / 180 Def
Modest Nature

  • Fire Blast
  • Hyper Beam
  • Dazzling Gleam
  • Thunderbolt

Whilst browsing a certain anonymous image board, I came across news that someone had won a VGC comp in America using an Assault Vest- Competitive Wigglytuff. Someone in the thread posted this EV spread, and I shamelessly copied it. Wigglytuff was amazing in a metagame chock-a-block full of Intimidate users. After a Competitive-boosted Fire Blast would OHKO Mawile, and Dazzling Gleam would OHKO Garchomp and Salamence. Thunderbolt was good for all the Talonflame, Charizard, and Gyarados running about. Hyper Beam was great in that it OHKO’d pretty much everything after a Competitive boost. Pairing Wigglytuff with Intimidate Scrafty added physical bulk along with Fake Out support, which allowed her to last longer and cause more destruction.

Scrafty (Roxie) @ Eject Button
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature

  • Fake Out
  • Crunch
  • Drain Punch
  • Quick Guard

I was originally running a Lum Berry on Scrafty when my friend, Wade, pointed out (before the tournament began) that Eject Button equals more Intimidate switch-in opportunities, and more Fake Out spamming. I feel that the free Fake Out coupled with switch initiative gave me a real edge. Quick Guard locked down Prankster users and stopped Talonflame’s Brave Bird, as well as Belly Drum Azumarill’s Aqua Jet.

Aegislash (Knives) @ Weakness Policy
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Quiet Nature

  • Flash Cannon
  • Shadow Sneak
  • Shadow Ball
  • King’s Shield

Aegislash was an answer to my Fairy and Fighting weaknesses. It is also unaffected by Shadow Tag, which helped a bit against Mega Gengar. In retrospect, I probably should have invested more into Special Attack. On the plus side, the Special Defence let me survive Charizard’s Heat Wave and Rotom-H’s Overheat. Shadow Sneak was some much needed priority for my slow team. I’m not sure if running Flash Cannon over Sacred Sword was a good idea, though.

I’d also like to thank Scott for organising the event, all my opponents for great games, as well as my friends – Kellie, Jess, and Broden – who came down to Sydney with me and cheered me on!

Good luck to everyone else in preparation for the VGC Regionals happening next month!
Written by Musty

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One comment

  1. hey Musty! I see you on the Leaderboards for ORAS 😀 i’m Partyprash on there 🙂 i think it’d be cool to set up a match between us 🙂

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